

This allows me to get the basics done before focusing on anything special like farming, doctoring, decorating, or anything like that. I like to put as much focus on building and researching as excavating, so my go-to dupes when starting out always include a digger, Builder, and Researcher. Here are the Top 3 Oxygen Not Including Best Starting Dupes for the three main methods of starting a colony. Now that we’re all on the same page regarding duplicant skills, let’s talk teams. I try to get researchers with a Super Productive Overjoy Reaction because it makes researching go faster. They offer a nice morale bonus for the dupes (and make your base look fun for a few cycles). I prefer the Ugly Crier or Vomiter stress response because it creates polluted water and saltwater that I can use later (it’s better than them eating all the food and breaking my stuff).Īs for the Overjoy Reaction, I like Balloon Artist and Sticker Bomber the best, but mainly because I like seeing the stickers and balloons. These are simply added reactions for when your dupes are happy or stressed, so we won’t focus on the Overjoy Reaction or Stress Response too much.

This allergic response is not only annoying, it also cuts into productivity and spreads germs. When they’re exposed to floral scents (like from Bristle Blossoms or Buddy Buds), the dupe sneezes. I thought this would be funny, and it was. Do you know what happens when a dupe is narcoleptic? They fall asleep anywhere! This means it’s only a matter of time before Abe The Narcoleptic passes out underwater. Sometimes they need to build that ladder quickly and can’t wait for another duplicant to build it for them. This wouldn’t be as big of an issue, except dupes tend to get stuck in places (like water) and need to build a ladder to get out. Not only is that exceedingly unproductive in the beginning, but it’s also really inconvenient when the ceiling collapses, and Ellie The Trypophobe is stuck in chlorine because she can’t dig herself out. A mixture of these undesirable traits is a recipe for sure destruction. We won’t go through them all now, but there are a few that you do not want in your starting dupes.

There are 15 positive and 18 negative traits duplicants can possess. Attributes express how efficiently dupes do those errands. Dupes level up attributes by completing the errands related to them. There are 11 different attributes that each duplicant can have. Let’s get started.Įach duplicant is randomly generated with a set of attributes, a positive and negative trait, a stress reaction, and an overjoy reaction. Before launch, let’s go through the details, and I’ll show you exactly who you need. Your starting duplicants' stats affect all these questions. With so many roles, attributes, positive and negative traits, and everything else, it isn’t easy to know what team will put you on the right path.ĭo you want to focus on development, or do you want to clear the research tree as quickly as possible?ĭo you plan to excavate like crazy initially, or is it more of an as-needed basis?ĭo you want to establish a farm and ranch early on? Or are you okay with scavenging for food for a while? The three duplicants you begin your journey with determine the course of your colony. Starting a new base is no light decision. Never Question Your Starting Duplicant Stats Again!
